Tactical Timeout Settings
Our Match-API supports the native tactical pauses voting feature, where any player can click "Esc" > "Call vote ..." > "Call a Tactical Timeout":
![](https://files.readme.io/0f21571-image.png)
Here are all the commands controlling a tactical pause:
Command | Default | Description |
---|---|---|
mp_team_timeout_max | 1 | Max timeouts per team |
mp_team_timeout_time | 60 | Time in seconds per timeout. |
mp_team_timeout_ot_add_once | 0 | Add X timeouts to both teams, only in the first overtime. |
mp_team_timeout_ot_add_each | 0 | Add X timeouts to both teams in each overtime. |
mp_team_timeout_ot_max | 1 | Max timeouts in overtime. |
You can override these commands by adding them to the gamemode_competitive_server.cfg of the server where the match is being played.
Example: Let's say you want to allow 4 tactical timeouts of 30 seconds each, with no additional ones added in overtime. Then add the following to your server's config:
mp_team_timeout_max "4"
mp_team_timeout_time "30"
mp_team_timeout_ot_add_once "0"
mp_team_timeout_ot_add_each "0"
mp_team_timeout_ot_max "4"
Updated 11 months ago