Overtime Settings
Overtime is enabled by default on DatHost CS2 servers and uses the same format as Valve does in their matchmaking and major tournaments.
A standard competitive game spans 24 rounds. In the event of a 12-12 tie by the end of regular time, teams engage in an overtime session of 6 rounds, split into two halves of 3 rounds each. This overtime sequence continues until a team secures a victory by winning 4 out of the 6 rounds in a single overtime.
You can also customize this behavior, here are all the commands controlling overtime:
Command | Default | Description |
---|---|---|
mp_overtime_enable | true | Enable or disable overtime; if disabled, the match ends in a tie (true/false). |
mp_overtime_maxrounds | 6 | Set the total number of rounds in overtime, with a half-time after half the rounds. |
mp_overtime_startmoney | 10000 | Set the starting money for each team at the beginning of each overtime half. |
mp_overtime_limit | 0 | Limit the number of overtimes; results in a tie if reached with no winner. |
You can override these commands by adding them to the gamemode_competitive_server.cfg of the server where the match is being played.
Example: Let's say you want to limit the number of overtimes to 1, which would result in the match ending in a tie if the score is 15-15. Then add the following to your server's config:
mp_overtime_limit "1"
Updated about 1 year ago